Besides film and teaching, I've been pursuing plenty of nerdy side projects. For a sampling, check out:
# An Audulus implementation of Muse's sequencer FX in Map of the Promblematique
# A Unity implementation of a "Cliodynamics" simulation for the rise and fall of states:
# A test of the neural style transfer implementation found at https://github.com/jcjohnson/neural-style .
# Advised and aided a team of artists creating a short proof of concept film for VR in Unity
# To demonstrate to my students that the procedural shading I teach in my class can be implemented in real time, I created a ray marching shader of an aging apple in Shadertoy:
# Along similar lines, this is an implementation of an aging orange using a GLSL node network in Mental Mill: